I am a Research Scientist at Beink Dream in Paris, where I build the harness for end-to-end agentic AI systems. I also work on flow-based image generation and multimodal systems that keep a structured representation of 2D, 3D and CAD scenes.
2024 – 2025
I was a Research Engineer at CEA – DIGITEO Labs in Saclay, where I worked on lightweight learning models for 3D CT reconstruction — building physics-consistent scene representations from sparse, noisy measurements and limited high-dimensional observations.
2020 – 2023
My PhD at ENS Lyon was focused on variations of the Mumford-Shah functional for interface detection in degraded images, bridging proximal algorithms and unrolled deep architectures [take a look] under the supervision of Prof. Nelly Pustelnik and Dr. Marion Foare. Along the way I spent a year at UC Louvain (2020–2021) designing scalable accelerated algorithms for joint image restoration and edge detection on large-scale physics experiment images.
I also taught Introduction to Machine Learning and Optimisation at EPITA, and Machine Learning & Optimization hands-on courses at ENS Lyon.
2015 – 2020
I studied at INSA Toulouse where I earned my Master of Engineering in Applied Mathematics, majoring in Mathematical Modelling and Numerical Analysis.
Harnesses for agents: orchestration, tool use, memory, evaluation
Multimodal LLMs
Multi-agent systems
Robotics and embodied agents
Machine learning for perception
Image processing and computer vision
Video understanding
3D/4D scene understanding
Generative models and flow matching
World models, real2sim2real transfer, physical AI
Reinforcement learning for robot control and human modeling
Inverse problems and optimization
Non-smooth and non-convex optimization, proximal algorithms
Unrolled and physics-consistent deep architectures
Mumford–Shah models, joint restoration and edge detection
Applications
Computer-aided design and 3D/4D scene understanding
Tomographic imaging, 3D CT reconstruction
Recent Works
Zingu — a two-wheeled self-balancing robot
A two-wheeled self-balancing robot that picks itself back up after a fall. I'm building it toward an outdoor companion: the robot-dog idea on two wheels, smarter, and open to whatever task I can imagine giving it. Zingu Brain — the perception and decision side — comes next.
[Project]
[Code]
Gist
Gist
Ongoing research on scene understanding through many senses at once. Humans take in vision, touch, sound, a sense of space and a sense of time, and fuse them into thought and reasoning. Sometimes we even dream. Models cannot, and Gist is my attempt to build a multimodal system that perceives, reasons, and maybe one day dreams.
@ARTICLE{9723590,
author={Le, Hoang Trieu Vy and Foare, Marion and Pustelnik, Nelly},
journal={IEEE Signal Processing Letters},
title={Proximal Based Strategies for Solving Discrete Mumford-Shah With Ambrosio-Tortorelli Penalization on Edges},
year={2022},
volume={29},
number={},
pages={952-956},
doi={10.1109/LSP.2022.3155307}}
@INPROCEEDINGS{9909592,
author={Le, Hoang Trieu Vy and Pustelnik, Nelly and Foare, Marion},
booktitle={2022 30th European Signal Processing Conference (EUSIPCO)},
title={The faster proximal algorithm, the better unfolded deep learning architecture ? The study case of image denoising},
year={2022},
pages={947-951},
doi={10.23919/EUSIPCO55093.2022.9909592}}
@inproceedings{HoangTVL2022AlgorithmesPR,
title={Fast Proximal Unrolled Algorithms for the Analysis of Piecewise Homogeneous Fractal Images},
author={ Hoang T.V Le, Barbara Pascal, Nelly Pustelnik, Marion Foare and Patrice Abry},
year={2022},
url={https://api.semanticscholar.org/CorpusID:253115164}
}
Introduction to Machine Learning and Optimisation, EPITA
Machine Learning and Optimization hands-on courses at ENS Lyon
For Fun
Polyverse — a hobby game I build on weekends. A low-poly 3D real-time strategy game in Godot, where time has shattered into crystal shards and each shard is one frozen age of civilization.