I joined Beink Dream as a Research Scientist in Paris, where I architect end-to-end agentic AI systems. I work on multiple challenging problems — from generative images with flow to building multi-modal systems that maintain a structured representation of 2D, 3D scenes and CAD modalities.
2024 – 2025
I was a Research Engineer at CEA – DIGITEO Labs in Saclay, where I worked on lightweight learning models for 3D CT reconstruction — building physics-consistent scene representations from sparse, noisy measurements and limited high-dimensional observations.
2020 – 2023
My PhD at ENS Lyon was focused on variations of the Mumford-Shah functional for interface detection in degraded images, bridging proximal algorithms and unrolled deep architectures [take a look] under the supervision of Prof. Nelly Pustelnik and Dr. Marion Foare. Along the way I spent a year at UC Louvain (2020–2021) designing scalable accelerated algorithms for joint image restoration and edge detection on large-scale physics experiment images.
I also taught Introduction to Machine Learning and Optimisation at EPITA, and Machine Learning & Optimization hands-on courses at ENS Lyon.
2015 – 2020
I studied at INSA Toulouse where I earned my Master of Engineering in Applied Mathematics, majoring in Mathematical Modelling and Numerical Analysis.
Machine learning for perception and physical systems
Multimodal LLMs
World models, real2sim2real transfer, physical AI
Reinforcement learning for robot control and human modeling
Generative models
Inverse problems and optimization
Non-smooth and non-convex optimization, proximal algorithms
Unrolled and physics-consistent deep architectures
Mumford–Shah models, joint restoration and edge detection
Applications
Robotics and embodied agents
Computer-aided design, 3D reconstruction and scene understanding
Tomographic imaging, 3D CT reconstruction
Large-scale physics-experiment and scientific imaging
Recent Works
Zingu — a two-wheeled self-balancing robot
A two-wheeled self-balancing robot that picks itself back up after a fall. I'm building it toward an outdoor companion: the robot-dog idea on two wheels, smarter, and open to whatever task I can imagine giving it. Zingu Brain — the perception and decision side — comes next.
[Project]
[Code]
Gist
Gist
Ongoing research on a compact scene representation built from a single moving camera.
@ARTICLE{9723590,
author={Le, Hoang Trieu Vy and Foare, Marion and Pustelnik, Nelly},
journal={IEEE Signal Processing Letters},
title={Proximal Based Strategies for Solving Discrete Mumford-Shah With Ambrosio-Tortorelli Penalization on Edges},
year={2022},
volume={29},
number={},
pages={952-956},
doi={10.1109/LSP.2022.3155307}}
@INPROCEEDINGS{9909592,
author={Le, Hoang Trieu Vy and Pustelnik, Nelly and Foare, Marion},
booktitle={2022 30th European Signal Processing Conference (EUSIPCO)},
title={The faster proximal algorithm, the better unfolded deep learning architecture ? The study case of image denoising},
year={2022},
pages={947-951},
doi={10.23919/EUSIPCO55093.2022.9909592}}
@inproceedings{HoangTVL2022AlgorithmesPR,
title={Fast Proximal Unrolled Algorithms for the Analysis of Piecewise Homogeneous Fractal Images},
author={ Hoang T.V Le, Barbara Pascal, Nelly Pustelnik, Marion Foare and Patrice Abry},
year={2022},
url={https://api.semanticscholar.org/CorpusID:253115164}
}
Introduction to Machine Learning and Optimisation, EPITA
Machine Learning and Optimization hands-on courses at ENS Lyon
For Fun
Polyverse — a hobby game I build on weekends. A low-poly 3D real-time strategy game in Godot, where time has shattered into crystal shards and each shard is one frozen age of civilization.